Welcome to 2133!!!
2028 - Spurred by a new technological boom, China lands a mission on the Moon.
2031 - USA lands its first mission on the moon in decades, in competition with the Chinese.
2032 - The Chinese announce a 5 year plan to land a mission on Mars
2039 - Delayed by two years, the plan finally succeeds when China lands three people on Mars
2040 - Early in the year, the US lands a mission on Mars as well. Various countries and corporations allied with USA and China gain various space technologies as China and the US begin to economize the space race in order to go faster. The various developed Asian nations begin to enter spheres of influence. Singapore and Pakistan fall under Chinese sway. United Korea and Japan are under US. China uses the space race as an excuse to invade and take Taiwan in one week, and the US is unable to stop it. Observers claim the Second Cold War has begun.
2042 - The European Union, not wanting to be left behind, begins funding and building a Mars program of their own. Several other nations ally with China or the US including some nations in Latin America splitting. Australia and New Zealand agree to assist the European Union and a launch site is built in the Pacific. Nations like Venezuela and Colombia ally with China, while Argentina and Mexico join the US.
2045 - China establishes the first permanent base on Mars.
2047 - The US does as well.
2048 - The European Union’s mission to Mars is put on hold when mechanical errors lead to an explosion in space after their shuttle was launched. Sabotage is suspected, but unconfirmed.
2049 - Africa and other nations, like Brazil, India and Russia and the Arabic nations of the middle east except for Turkey, who joined the EU plan - seeing themselves left out of the three way pie for space dominance, sign a treaty of alliance to explore new possibilities of joint space exploration. Russian experience and Indian technology and Middle East economic power join Brazilian industry. Africa contributes little to the project.
2052 - The EU finally lands a shuttle on Mars. Both US and China bases have more than 100 people in each. Land is being claimed quickly. The alliance of leftover countries has claimed land as well, but no one believes they have merit, since there is no presence on Mars yet.
2053 - US lands the first permanent military detachment on Mars. The human brain is mapped out so well that scientists now know where everything goes.
2055 - After many years of political infighting and failure of trust, the alliance of left over countries falls apart, with no base ever built. While a few nations get gobbled up by the three major alliances, the rest simply are unable to catch up.
2056 - With many nations once developing now close to developed, the number of nations purchasing large numbers of oil and needing vast amounts of plastic and fossil fuels is reaching an all time high. Production of many of these materials is dwindling. Nations that were once giant guzzlers of the world’s resources, such as the US and China, have switched over to much more economically friendly power supplies and infrastructures.
2057 - Cloning of humans is developed.
2060 - The EU finally establishes their first base on Mars. By now, each of the US and China bases are at over 1000 people.
2061 - The human genome is sufficiently developed that scientists can determine the hair color, eye color, potential diseases, and more of a child while in the earliest stages of the womb.
2062 - The first manned expedition to the Asteroid Belt is successful by the US.
2063 - With the economic benefits of decades of space research making the quality of life for the main nations and their economic benefactors massively better, the nations left outside the three alliances begin to rattle their sabers. The rift between the haves and the have nots is increasing massively. While fossil fuels and cars are the lifeblood in Africa, parts of Asia, the middle east, and some parts of South America and Russia, other nations have very developed economies. In America, a vehicle guides itself perfectly to the destination, while the passengers inside relax, talk to others, and work. Metal chip patches applied to the skin are methods of communication with anyone else who has one, and many are wearing the newest chip inside the ear itself, which provides perfect sound. Sounds inside the ear can be very quiet, and thus non-damaging to hearing, while providing a sound that sounds even better than reality. They are able to send frequencies for all media. The Internet has developed into a virtual reality landscape with people putting up castles, houses, disco clubs, and more. Users can enter these commercial places for money. The more money you have, the better entertainment you can afford online. Interface is done through neural connections in the patch or chip.
2065 - Several African nations have begun to be swallowed up by nearby nations. Three nations are annexed by militaries - Djibouti by Somalia, and Burundi and Rwanda by Tanzania and Kenya, respectively. The other major alliances do not care, and do not stop them.
2066 - The first mining colony is established on Asteroid 57842, otherwise known as Big Rock, by the Americans. The EU finally brings military forces to Mars. China launches a program to land on asteroids in the belt.
2068 - In the past three years, many more African nations have been gobbled up neighbors. The only nations left are South Africa, Kenya, Somalia, Tanzania, Egypt, Morocco, Libya, Nigeria, Mali and Madagascar. The Central African Republic is still around as well, but it has changed its named to Aksum after annexing Ethiopia and South Sudan. The remaining 11 African nations now encompass major areas of the continent, and use bloody tactics to quell the many tribal and ethnic rebellions. Cleansing that makes Rwanda look like a baby bath begin in several countries. No one cares enough to tell them to stop.
2069 - After having no general meeting all year long, the United Nations is formally disbanded.
2070 - China establishes a mining colony on Asteroid 298364, otherwise known as Ganges. The USA has been prospecting many nearby asteroids and has mapped out locations of interesting minerals.
2071 - The US begins the terraforming of Mars by initiating the melting of the polar ice caps. China wanted to use another method, and there was a battle to see which one could start first. The US got their preferred method first, and now everybody must join them.
2072 - After seeing the terraforming of Mars, the colonization of the asteroid belt, and more, a fleet of four Idraxian trader vessels arrives in the Sol system. There is a battle between the three powers to trade with the fleet, and the Idraxians solve the problem diplomatically by sending one each of their vessels to meet and trade with the three major alliances, and keeping the fourth one back. The Idraxians introduce humans to the idea that they are not alone. Wars on Earth stop virtually overnight, including the ethnic cleaning of Africa. The Idraxians trade the knowledge of hyperspace travel for a large quantity of the remaining nuclear material, fossil fuels, and precious metals in the ground as well as that already mined. With little raw materials left, the colonization of the asteroid belt begins to become a priority, as the alliances see mining the belt as the next wave of economic freedom.
2073 - The Second Cold War Ends, and the relations between the alliances warms.
2074 - After two years of reflection, a new religion is founded, the Church of the Sun. This church unites several faiths, and preaches new teachings in the wake of the alien visitors. The Idraxians arrive again for more trading.
2076 – After several incidents of the uncanny valley problem, the alliances sign an accord that neither they, nor their corporate allies, will continue to make robots that look like people. However, unknown to any others, SimTek continues research into making robots that perfectly resemble and act like people.
2079 - By the end of the decade, more than 10 additional mining colonies have been established by the three alliances in the Belt. Several asteroids have already been stripped clean by the nations. Sciences in things like Xenobiology and Astrogeology are becoming essential courses at many colleges and universities.
2084 - The first hyper drive engine is built by the US. They attach it to an explorer vessel, the USS Discovery, and send it out.
2086 - The Discovery returns and gives information about nearby star systems, mostly devoid, but they found more planets then had initially been suspected and discovered in many of them. They found no intelligent alien life. One system - Epsilon Eridani, had two planets that appeared to be stripped clean, however.
2087 - The Chinese launch their first explorer ship, the Zhang He. The US reequip theirs and send it back out again. Discovery is never heard from again.
2088 - The Zheng He makes contact with a group of Talasian monks. They return with the Talasians and Earth meets its second alien race. These Talasians are of a religious bent, and were on a pilgrimage, with a severely damaged ship the Zheng He helped to repair. They reveal various secrets about the nearby area, since the Idraxians would not give much information - they were traders and the price was too high. The Talasians tell of a major galactic power nearby Earth - the Concordat. The Talasians are viewed as prophets to the Church of the Sun. Several Talasians stay in the Sol System as missionaries and spiritual guides.
2089 - Scientists discover how to send communications through hyperspace, allowing ships and colonies virtually instant communication when within a few light years. With this discovery, production of explorer ships slows as it can be incorporated into them. Europe’s base on Mars developed a fault, and they all have to be evacuated to the US and China bases. Sabotage is suspected.
2090 - A group of Terrorists calling themselves the Prophets of God launch an attack on a grounded space shuttle in New Zealand and destroy it.
2092 - Another vessel is launched by the US alliance - The USS Victory, a ship with a more military bent. The first energy projectile is created in a lab setting , but it will take years of research to weaponize it.
2093 - The Idraxians return, with a huge fleet. They flee through the Sol system, and tell the Earthlings to prepare for the worst, but none wants to purchase the information as to who or when.
2094 - After a long stint, the Zheng He returns from its second voyage with many discoveries, including various industrial materials that puts China ahead in the industrial game. Invasive plants from other worlds begin to enter the Chinese ecology from damaged biospheres and hydroponics.
2095 - The Victory returns at the beginning of the year, damaged and defeated by a ship of unknown configuration. They refused communications contact and simply opened fire on the Victory. This was roughly 45 light years away in a system called Sirius Beta.
2097 - After two years of repairs, the Victory is ready to launch again. Two more vessels leave this year under the Chinese flag. The Liu Bei and the Shou Lung join the Zheng He in exploring the region.
2101 - Having developed much industry in the decades of federal contracts, several company consortiums begin completing merchant vessels. They move between Mars, the asteroids, Earth, and other alien outposts in the nearby area that the explorer vessels have found. Europe finally fields its first explorer vessel, the Cutty Sark, after they were set behind by terrorists. The Church of the Sun claims 500 million worshippers. Earth passed 20 billion people, and nations like the US have begun forced relocation programs to send people to states with fewer populations. With global warming a fact, states like Alaska are more comfortable, and Canada is making more of the world’s food than any other five countries combined.
2102 - A small colony of Galataches are discovered in a nearby system by the merchant vessel Enlightenment, and trade begins. The various alliances establish embassies on the colony world. Several diplomats and merchants are taken on Galatach ships to their home world and welcomed as envoys of Earth.
2103 - The terraforming of Mars is sped up by the introduction of nanotechnology drones, finally ready from the lab for work in the field.
2104 - After some smaller strikes, the Prophets of God manage to kill all of the merchants aboard a merchant vessel, land on a Chinese colony in the asteroid belt, and let loose a toxic chemical that kills everybody inside. After it dissipates, they raid the colony for supplies and weapons, and turn their merchant vessel into a space age pirate ship.
2105 - The nations left behind are now sufficiently caught up that they form a new alliance to explore the stars. Bases on Mars are now well over 500,000 strong, each, and growing daily. Tourism has caught on, and visiting and staying in Mars for one week costs around one month’s wage without regard for food and entertainment, in many countries.
2109 - With more and more hyper drive ships rolling off the spacedocks, China launches a manned mission to Callisto. Meanwhile, having discovered this plan, the US orders a planned mission to Ganymede. The Galatach government is taken over by a political party opposed to alien contact, and severs all ties to Earth.
2111 - After much research, another major medical breakthrough occurs. The genome is mapped so much that people can be given certain skills and abilities. Soon, instead of merely choosing a child‘s teeth and skin tone and hair and such, predispositions towards certain skills and intelligences can be chosen. The first manned mission to Mars succeeds by the fourth alliance of nations. The Prophets of God ship is finally destroyed by a combined taskforce of three Chinese ships.
2112 - Contact with the Concordat is made when a dark green vessel arrives in the Earth system. They issue a decree that many nearby systems have been claimed by them, and to stay away. They send a communication showing the borders of the Concordat, and leave.
2113 - The Fourth Alliance has established a base on Mars in the border between the US and China zones that were claimed. They choose to not press the issue diplomatically or militarily, and grant a 30 kilometer radius around the base to the fourth alliance. Nanotechs have accelerated terraforming by 30 years since being introduced in Mars. Ganymede and Callisto are both reached this year by the two alliances. Europe announces their intention to land and explore the dangerous Io. The other alliances secretly laugh. The Church of the Sun is now the third largest religion after Christianity and Islam.
2115 - The Prophets of God remerge with an attack on the European Mars base in the Madler crater. It fails after European Mars commandoes fight them off successfully. Another Talasian frigate arrives in system, and this is only the second time the Talasians have met with Earth. They seek a non-aggression pact with Earth, which is quickly signed by all four alliances. Africa is now fully developed, under the hands of the few remaining countries.
2116 - Merchants arriving at the Galatach colony are welcomed only by ominous silence. It is completely gone. Most believe that it was removed by the Galataches themselves, since their new party is in power, but some note the blast marks as possibly a sign of violence, rather than ships blasting off.
2119 - The Chinese introduce a new space faring vessel using all of the latest technology. It is much smaller than the first ships, packs the newly commissioned energy weapons, and has space for a crew of 10, plus cargo and supplies for long missions. The first of these is built just at the end of the year, and sent out. A small skirmish breaks out between two different colonies in the asteroid belt, but the two alliances quickly stop the fighting. Cryogenics is perfected after many setbacks.
2120 – After an explorer vessel of theirs enters a wormhole and transports a long distance away from Sol and arrives at the Vega system, a few European countries secretly fund a colony project to the second planet of Vega, where that ship has showed unusual readings. Seeing themselves behind the US and China alliances, this appears to be a perfect place to set up base and begin exploring and investigating what appear to be ruins of another culture.
2121 - A European mission lands at Io, and quickly takes off againafter the environment is too hostile.
2122 - The Galatach send an envoy to Earth to ask for asylum. The Concordat has claimed their planets and is attacking them with great fervor. After some consideration, Earth declines, not wanting to foster bad relations with the Concordat. Secretly, both the Church of the Sun and the Prophets of God purchase the small Chinese vessels and send out colonization ships to see if they can establish new colonies abroad. Callisto is now a permanent base of China. Plans to set up one on Ganymede by the US are going along very quickly.
2123 - Unknown to Earth, a cloaked small fleet of Galatach vessels and people arrive from three different systems to colonize a few small colonies, sight unseen, on the outer planets and moons.
2124 - Plans for terraforming Callisto begin, Ganymede is now an American outpost. The moons are claimed in whole by China and America, instead of Mars that was split into several colonies.
2125 – The first asteroid mining colony of the fourth alliance is founded. A nearby Talasian Trading Post is invaded by unknown forces.
2128 – After the commercial success of their smaller craft, the Chinese begin working on an even smaller scout vessel with hyperspace capability, and space for a crew of three. There is little cargo space and cramped living space. The ships sports the best navigation systems available to make navigation very easy for anyone. Communications are also upgraded to the maximum level.
2129 – The number of people on Mars reaches 2,500,000. China has landed a small contingent on Europa and establishes a mining outpost.
2131 – A Talasian envoy arrives at Earth and holds a closed session with representatives from the four alliances. Secret information is conveyed, and the alliances step up the militarization of space. Nuclear missiles are made again for the first time in almost a hundred years, and added to vehicles. Each contributes to the joint development of combat satellites designed to deploy around a planet and protect it from a fleet. Energy weapon research increases massively. Many military and exploration vessels are ordered to return home and are refitted with better weapons, armor, and kept in system.
2133: Before many of the preparations are complete, a Concordat military fleet arrives in the Sol system and announces that they have annexed the Sol system. All citizens of the various planets and asteroids are now citizens of the Concordat. They will be moved to new worlds as slave labor to mine and farm for the glory of the Concordat. Despite being outnumbered, the citizens of earth band behind the Indian Admiral Samir Wutari with the intention to fight. Samir uses the navigational thrusters on asteroids to make them missiles which hit several passing Condordat ships and declare war. A massive armada of hyperspace and intrasystem ships fly out of the asteroid belt and tear into the flanks of the Concordat fleet, who lose several ships. They turn and destroy the Earth vessels with the ease of advanced technology.
After crushing the fleet, the Concordat’s advanced weaponry begins to systematically destroy the outer colonies, before moving into Earth.
With most of their ships destroyed, the alliances of Earth joined together for one final plan. The Talasians informed them that the Concordat has been moving through the nearby systems and scouring their systems for life. Expecting they may be next, plans were set in motion for the continuance of the human species, but the Concordat arrived earlier than they expected. Only one of the scout ships has rolled off the Chinese assembly lines so far. The scientists have been hard at work making one last hope for humanity, but just one has been created so far. They genetically engineered a near-perfect human, strong, intelligent, nimble, and attractive. This male of mixed racial heritage is given the skills and knowledge of 100 disciplines. And a very long life, massively longer than a normal human’s. Because of the amount of space this information takes, the clone, nicknamed The Century, usually referred to as Karne (century in Swahili, pronounced Car-nay), has no additional information. He does not know about a family, friends, Earth, history, geography, astrogeography, or anything else. He simply knows these 100 disciplines. To help him, 2 mentors are sent along – a captain of a merchant vessel that was commandeered and now destroyed, and knows the various alien races and astrogeography nearby better than any other human, and a teacher chosen for her ability to teach and instruct perfectly. Both mentors can show Karne how to live and what to do. 1000 gemstone chits are sent along, since those are believed to be the basic unit of commerce in many regions of space.
The Galatach colonists reveal themselves and launch a counter attack against the Concordat, and deal a lot of damage to the fleet before they are destroyed themselves. In the meantime, a few civilian ships both Earth and Galatach manage to sneak away. Earth uses this opportunity to send out the scout vessel, but they fear sending it alone, so the decision is reluctantly made to send it with an escort of the remaining vehicles, knowing it makes the ships more likely to be seen. The scout ship is being sent to Talasian space to see if they will assist in Earth’s hour of need.
Unfortunately, the escorts do raise notice and the fleet is attacked by the rearguard of the Concordat, now near Earth as the fleet turned to face the Galatach attack. Their ships engage and destroy the Earth ships, who try to cover the escape of the scout ship bearing The Century in cryogenic sleep. There are not enough, and after quickly being destroyed, attachments of Concordat ships fire on the scout ship just as it enters hyperspace.
With a destroyed navigation system, the ship jumps into hyperspace, and heads automatically to a random point.
The captain tries to get the scout ship back into its path, but she fails. The scout ship jumps out at an unmarked system with a highly advanced, but now dilapidated jump-gate built here and suffers more damage from the jump as the special coating on the ship to protect it from hyperspace is now fully decayed. The teacher dies in the turbulence.
The severely damaged ship’s sensors manage to scan the system and the captain finds a planet that appears to have a large amount of intelligent and developed life on it. Making for the planet, the battered scout ship begins to strip off parts in the sky, but the heat shield holds and the ship crashes into the ground. The crash batters the ship badly, and crushes the front section in, instantly killing the captain, but The Century’s cryogenic chamber protects him. Sensing an atmosphere that is breathable, appears to have no toxins, and low radiation, the chamber awakens The Century, and then turns off after he is fully awake.
Karne blinks away the first rays of natural light he has ever seen. He spoke with scientists before he left, briefly, but with no detail about what was happening, just tests to ensure that the knowledge they gave him stuck. He is in the crashed hull of a small scout ship that was once hyperdrive capable. He is on an unknown planet in an unknown system with unknown aliens on it. He has no mission dossier, no mentors, and no basic knowledge – just a perfect body and knowledge of 100 disciplines.
In fire and death, The Century is born.
Karne, The Century
Although Karne is in reality around one year old, he appears to be 30. Karne is a male. Like most of his generation, Karne is multi-racial. His skin tone is olive, his eyes brown with flecks of green, and his hair is a dark brown/almost black. His Bengali and Hispanic features tend to dominate his face, but he is a mix of many races. He stands 6 feet, 3 inches. He has no marks on his skin, such as freckles, warts, or birthmarks. He is very strong and very agile, with highly developed muscle tone. He walks with a litheness that belies his strength and size.
His D&D statistics are:
Strength 18, Dexterity 18, Constitution 16, Intelligence: 18, Charisma: 18, Wisdom: 6
(In so much as Wisdom demonstrates insight and the ability to make decisions, he is high. In so much as it represents common sense developed from a lifetime of memories, intuitions and experiences, it is massively low.)
His Fallout Stats are:
Strength - 10, Perception - 9, Endurance - 8, Charisma -10, Intelligence - 10, Agility - 10, Luck - 5
You get the idea. Maxed strength, dexterity, charisma and intelligence. Other changes are made based on the game system. Endurance and Constitution are the best that could be gained genetically, but additional protection in game stats are due to exposure to disease, immunizations, and other factors that are not completely understood by geneticists. Therefore, he has the maximum amount of healthiness that can be given.
Karne awakens on an unknown planet. The only conversations he had with the scientists that made him were about his condition and testing his knowledge. Although it took most of a year to grow him and install the 100 disciplines, he has only spent a fraction of that conscious and aware. The rest was spent growing or frozen cryogenically.
Due to his cloned nature, Karne will not age naturally. By altering his genes selectively, the mitosis process does not ruin DNA information and cause aging. He can still be killed by disease, poison, violence, radiation exposure, and so forth.
He begins at level 1, with Mastery knowledge of English.
The 100 Selection Process
The gene creation process works by taking the of a person’s current skill level, and copying that over to the genetically created clone. Knowledge of the brain is sufficiently developed that the essential parts can be selected. And thus, the person deemed to be the world’s expert on any given skill or ability would be the one used as a copy for Karne.
The decision to decide what disciplines and skills would be included was not easy. Every field wanted their own specialty to be involved. Members from all walks of life were on the selection council. Sometimes compromises resulted in these 100. Some were fairly easy to give out. Since clones with these skills were to be the last hope of Earth, finding the right mix of skills and specialties was needed. Would these people be assassins? Warriors? Scientists? Doctors? Mechanics? Engineers? Pilots? Diplomats? Without knowing the specific roles, they chose to include many different disciplines.
They wanted these people to be able to lead. It was quite clear that whether they led a research team, starship, troop of soldiers, or a diplomatic mission, everyone of these people would likely be a leader. Therefore, in order to be the best leader possible, experts in man management and administration were selected. After that consensus, the council began to work to ferret out other skills. Despite the physical status of the clones, as perfect bodies, they knew that they would not stay in such shape for long, so the discipline of the decathlete was added.
Choosing the medical fields to add was relatively easy. No one wanted one of these clones to die to toxins or disease, child birth would be obviously necessary to know and understand, and basic medical fields like dentistry, psychology and surgery were obvious additions. The final discipline chosen was plastic surgery, chosen more for the ability to add a degree of flexibility than anything else. The field had evolved to the point where people could change eyes, faces, hair, skin, height, and more. You could make one person look like a completely different one, and archaic ways of checking identity such as fingerprints and retina scans were easy to alter. Veterinarian was added to help with animals and Xenomedicine was the field of studying and working on aliens. Both should prove very useful out there.
A large debate was held over the primitive skills. Should they bother with skills like blacksmithing, making medieval weapons, primitive knowledges such as how to make clothes, how to tan hides, how to fight with ancient and archaic weapons, and more? If the group decided not to include these, then the clones would have more space for other knowledges. As they fleshed out the fields they realized that the space would be better served by having the clones able to thrive on low tech worlds, than having more limited fields of knowledge that were highly unlikely to prove useful.
Having the 100 disciplines include military ones was never in doubt. Clearly, the ability to be a sharpshooter with slug throwers like rifles, pistols, knowledge and ability with larger weapons like rocket throwers were never in doubt. Similarly, the knowledge of explosives was also freely given. After that, the debate moved to what other elements should be included. Military Engineering, which includes the use, knowledge and ability to get through defensive structures is quite useful. Tactical knowledge followed. Knowing the ability to use power armor was also deemed useful. Research showed that sniper skills were not picked up just by aiming a gun at distance and firing. Thus, the best Chinese sniper donated her knowledge for the project.
Fencer was given as a specialist, since the knowledge of using swords quite well was deemed useful alongside the general ancient weapons use. While one with this knowledge could pick up any ancient weapon and do well with it, they are a master of the quick and light sword, such a foils, rapiers, sabres, and epees. The stunsword used by police across Earth would also qualify. In addition to weapons, the best mixed martial artist of the day was used as the template for martial arts ability. Even without a weapon, a clone should have the ability to defend oneself.
Without knowing what environment one of these people might find themselves in, they were given a variety of skills to find food, survive the elements, farm, hunt, raise animals, and more. They know how to ride various steeds, including horses, and should easily adopt to any animals ridden in other planets, as long as those steeds resemble the ones trained on. After discussion, the council agreed that knowledge of swimming should be one of the basic disciplines, and this knowledge comes from an expert swimmer who can hold their breath for a long time and dive, or swim very long distances powerfully and ably against currents. Since the environment was not known, being able to survive long term without water or food like survival artists do was considered very appropriate. Similarly, knowledge of movement and survival in zero gravity, and in eva suits outside of vehicles in space was certified.
The piloting skills were obvious. Cycles, four wheeled, tanks, planes, space ships, space fighters, boats and submarines are easily seen as the 8 categories of necessity. If encountering a race where perhaps a unicycle is ridden or chariots are used or airships flown, then the lack of specific information will hopefully be helped a bit by the knowledge of these 8 things.
Once of the important distinctions made by this council was to have the ability to both repair and maintain things, and to make them. The ability to plan and design and build is included along with the ability to keep something up to snuff. Repairing things from low tech to high, from space to planets, and from mechanical to electrical was all important. Several engineering abilities follow, including a full knowledge of robotics.
In addition to man management and administration, several other people skills were considered and brought in. The ability to negotiate and find common ground was brought in with the great French diplomat Henri Tomas. Knowing the ability to work bartering and trading would be essential in another place. Knowledge of accounting was laughed at by the press and general public: “Here is what you need to survive; weapons, medicine, science, and accounting!” However, it was never really debated by the council and seemed an obvious choice to include. Understanding of how to use and manipulate legal systems, how to persuade people by speaking alone, and how to read someone immediately were all deemed useful. The last of the 100 disciplines debated was prestidigitation . While certainly useful as a skill, The ability to distract someone and to move things subtly was not nearly as obvious an inclusion as others. After 99 skills had been selected, everyone was arguing that their skill should be the 100th. It was a compromise between them all, since no one had been arguing for its inclusion.
Knowing how to enter something or someplace was considered essential to the Century Clones. Getting skills about how to pass by secure doors, hack into computers, infiltrate organizations, pretending to be someone else, knowing how to hide while not hiding, and other sources of information gathering were all added with little debate. Adding information about how to set and find traps was originally laughed at as Dungeons and Dragons in the 22rd Century, but realization of electronic and mechanical traps and mines was eventually added once military personnel explained just how common their use was. In addition, while Earth no longer used physical bonds to keep one captive, knowledge and skills on how to escape them was deemed appropriate. Similarly, full working knowledge of all things computers, including languages, technologies and artificial intelligences were added to the 100. Additionally, the ability to encipher and decode was also added.
The most hotly debated disciplines included were the scientific skills. No realm had a larger percentage of the 100 to themselves, and yet no realm had nearly the degree of contention. Knowledge of chemistry, physics, biology and geology were all obvious, but in what directions? Knowledge of stars, planetary bodies, weather, economics, mathematics, cybernetics, water, and more were all on the table.
The 17 that were chosen represent a lot of compromise. Genetics was the first field that everyone agreed to. It was its own field, it was not covered by any others, and it had obvious value. The next one agreed to was cybernetics, which is the study and understanding of systems, not the science fiction study of artificial intelligence or robotics. Insofar as those systems do include AI and robots due to their ease of study and examples, they intertwine. Again, due to its unusual nature as a field which didn’t cross into others on the list, it was chosen. Similarly, Mathematics fell next.
The debate was focused by looking at the various Extra-Earth skills needed next. The fields of Astrogeology, Xenozoology, Stellar and Galactic Astronomy were added next. 7 down, 10 slots left.
Astrophysics was the first general field that had the most votes. Soon Quantum Physics and Geochemistry followed. Then debates got worse as a deadlock between a score of fields occurred for the final 8 slots, and compromise occurred. Both Biochemistry and Inorganic Chemistry were brought in. Optics was added due to the increased emphasis on laser and energy weapons that had begun. Biophysics was agreed upon. With not much available for specialization, Botany was included, but more as a general field to shore up weaknesses (as was Inorganic Chemistry included more to shore up weaknesses). Due to the importance of fusion energy, and particle research on weapons that might be the next level of value (still decades away but promising,) Nuclear Physics was added. Finally, Oceanography was selected in a similar view to Botany. Psychology was added in the medical field, economics and astroeconomics were added in another section. While discussing Stellar Astronomy, it was realized that knowledge of astrocartography would be needed as well. It was put in another category as well.
In terms of languages, only the common language of the day, English, was taught. Reading and Writing was taught as well. Alien languages and other tongues were covered by the universal translator. Teaching languages would result in loss of other skills, and that was not desired by anyone. However, note that linguist skills have been added. While these clones should start life only knowing English, they can learn other languages very quickly.
The process for adding a discipline was quite easy. After learning about the brain, scientists discovered that people only used a tiny amount of memory for their field or discipline. They also learned that people had a certain amount of space in their memory, and going over that was possible, but made memory less and less reliable. Most of their brain and memory were devoted to things like what food they liked, the people in their life, hobbies, things they’d read or watched or done, class work they’d learned, and more. The human brain, daily, was adding a lot of stuff to memory, and the vast amount was not based on their field of expertise. What the scientist could do was make a copy of a given person’s memories, and then remove everything that is not directly related to their discipline. By doing this, they were easily able to fill up a cloned mind with 100 disciplines and skills, while also leaving lots of space for the new memories that would be made.
The 100 Disciplines:
Emergency - First Aid
Wilderness Survival - How to find food, make shelter, etc
Medieval Survival - Long term survival techniques like how to make candles, clothes, etc
Mountaineering - Includes Climbing, Spelunking, Rappelling, Exposure Resistance, etc.
Heavy Weapons Specialist
Small Arms Specialist
Ancient Weapons (Training with weapons like spear, mace, etc.)
Driving, Four Wheeled Vehicle
Driving, Tracked Vehicle and Armor
Steering and Navigation, Boat
Steering and Navigation, Submarine
Fighter Pilot, Conventional Fighter
Fighter Pilot, Space Fighter
Pilot, Space Freighters
Mechanics and Electronics: 10
Astech - Good at advanced military equipment such as tanks, fighters, etc
Astrotech - Good at repairing highly advanced equipment designed for space like stations, ships, satellites, and so forth, etc
Mechanic - Good at repairing lower tech, combustion engines, cars, jeeps, cycles, etc.
Medieval Engineer - Able to build medieval structures like houses, castles, and siege engines.
Mixed Martial Arts
Endurance Art - Like David Blaine
Mine and Trap Detection
Mine and Trap Removal and Avoidance
Reading and Writing
Extra-Vehicular Activity (EVA) - Such as in space suits and stuff
More on Languages:
There are 3+ levels of knowledge in a language:
Basic - This allows use of only the most basic concepts of the language. You can say what your name is, ask it, discuss being hungry, and so forth. Speech is halting, broken, and hard to understand at times. Karne will have this level of understanding about a language within 4 hours of study.
Proficient - This is roughly equal to the command a 10 year old has. There is a strong dialect, tenses are often misused, gender is lost, and words are often formed incorrectly. However, within this context, language has become pretty good. Karne will achieve this level after study of two days.
Expert - This is a dialect free version of the language, at a high school grad level. Analogies and context are understood, tone is mastered, and sentences are grammatically correct. Language is no longer a barrier in communication. Karne will gain this after a week of study.
Mastery - This is the highest level of understanding of a language. Mastery includes the ability to mimic other dialects, knowledge of archaic phrases and words, and is at the level of a brilliant writer or poet, who can spin the words into a beautiful cloth. Mastery cannot be achieved in a language by Karne’s understanding of linguistics.
If this is a language that is particularly easy to understand (like a trade language, or one in a family that Karne already has knowledge of) then time to learn is halved. If Karne has a universal translator, then time is quartered. If both, then he starts at Basic and he can learn Mastery in a week and Proficient is in 4 hours and Expert in a day. Some languages may be harder to learn or impossible to learn through a universal translator, forcing linguistics to be used.
Note that the knowledge these fields is equal to humanity’s knowledge in 2129. Discoveries made in the last years or not known by humanity are not known to The Century.
How to Play as Karne
When you play a game as Karne, there are a few rules. You may pick up any items you come across in the game, but they rarely represent real items that Karne encounters. Feel encouraged to use those items to conquer the dungeon, space station, or whatever. However, when you leave, you will be informed as to what Karne actually found.
When playing as The Century, please use a realistic inventory system. If the game we are playing allows you to have 12 pistols, 10 rifles and 2 shotguns, don’t carry those around. If it allows you to carry three sets of armor, two shields, and four halberds, again, don’t carry that around. Karne may be a bit on the strong side but this should still be realistic.
You will be given instructions as to how to set up the game ahead of time.
Wow. Are you ready to begin our journey? Head on over to the Introduction, and get started with the dynasty!